I Was Lost In Space:Designing the character driven environmental storytelling of ISAAC, a deep space vignette.


As we journey through digital worlds, environmental storytelling plays a key role in our understanding and investment in its history and characters – subconsciously or directly. We rarely stop to consider what exactly goes into the design process of embedding a character into the game space. As a student, I was crazy enough to try by myself. Part practical breakdown, part postmortem, this talk does a low level dive into the theory

Language: English

Level: Beginner

Alex Williams

Freelance - .

Alex is an award winning game designer with experience in both independent and AAA game development. He has a deep interest in the ways that interactivity can communicate character, meaning, and interpretation - to create experiences that are unique to the medium.

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