Narrative Experience First: Interaction design in Fragments of Him


The design of the video game Fragments of Him is 100% driven by the goal of keeping the player involved in the story. This required many small design choices to be made about how to smooth the player's experience and how to amplify the narrative through the interactions and world design. This talk will cover the challenges we came up against in the development of the game, including many practical examples of game design to improve narrative immersion. The session delivers many tips you can apply to improve your own games, whether narrative is their focus or not.

Language: English

Level: Intermediate

Mata Haggis

Founder - narrative and game design consultancy and training - Copper Stone Sea

Dr. Mata Haggis has over 15 years of experience in both video game design and writing for a broad range of entertainment media. He is an award winning game developer, writer, and acclaimed public speaker, as well as an academic researcher into game and narrative design. He creates games, consults/trains in narrative design as founder of Copper Stone Sea, and works as the Professor Of Creative And Entertainment Games at NHTV University in the Netherlands. He is a full member of the Writers' Guild of Great Britain and a member of their video game committee.

Go to speaker's detail